![]() It's getting real enough now that people claiming it is vaporware are starting to have serious credibility issues. Like $48 million more in backer funds coming in last year. I think a lot of people assumed it was all vaporware.īut still here, and they just had their best funding year ever. May's personal ships - 125 meters long with four decks Some ships have like medical bays on them, armories, brigs, vehicle bays, hangar bays for shuttles, living quarters, etc. People can man your turrets or fly their own ships. #Chronicles of elyria alpha review fullBigger ships coming, full fledged capital ships, destroyers and stuff.Īll with completely 1:1 fully realized interiors. You wake up, go request your ship from the hangar, run out to the pad, open the hatch, climb in, walk around inside your ship, power it up, take off.Įverything from tiny fighters to 210 meter long mega space yachts at the moment. You can trade cargo, do delivery missions, get into fights, blow up pirates (or other players), mine ore with a ship or with a hand tool, there's some incredible caves you can go down into on the planets too, random missions and quests like find missing people lost in the caves, investigate stuff, wipe out drug dens, etc. They're on version 4 of their planet tech now, it's pretty amazing. It's amazing to take off from a space station, fly to a distant planet, fly down to the surface, land, get out and walk around the trees, all seamlessly, no loading screens. The planets are incredible.Ībout 90 or so playable ships at the moment, although some are missing gameplay elements. So there’s actual gameplay like ship-to-ship fighting and quests and stuff? Pictured: Joshua's Star Citizen avatar which comes with face over-IP, "where your real emotions are projected onto your avatar." May (along with copious images he's taken during his adventures) - effectively, his notes from a new, new world: A lot of game systems are in, but there's a lot of bugs, and some systems are missing or unfinished, or a first pass implementation that will get more complex later."Īs it happens, Star Citizen is launching a free-to-play event starting May 22, so if you're intrigued, read my chat with Mr. Basically think of it as an Early Access game at this point. #Chronicles of elyria alpha review Patch"It gets a little better every quarter," May adds, "they do a big patch every quarter. But the prisons themselves have their own gameplay loops. For instance: “They just added prisons recently, to help discourage people being dicks. The missions aren't always typical to what you'd expect in a persistent space sim. "Now it's missions all over the place, a ton of planets and moons and stations everywhere, so many ships." A few space stations, planets that you couldn't land on, a couple missions," he says of it back then. My colleague Joshua May, an indie game developer for Second Life and other worlds, has been avidly playing since 2016. Based on both figures, it's a safe bet Star Citizen has active players in the low-to-mid six figures, possibly more. "Star Citizens who have joined the universe"), while its homepage garners about as many monthly visits. It now counts over 2.6 million registered users (i.e. If I'm being honest, the last time I paid any special attention to Star Citizen was when it was garnering breathless coverage by major outlets like Wired five years ago - and when it was also more or less dismissed with snarky headlines like, " Fans Have Dropped $77M on This Guy's Buggy, Half-Built Game".īut a funny thing apparently happened while the world looked away: Star Citizen kept on growing, evolving, and expanding. ![]()
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